Every number on this page is read straight from the engine that runs the game. What you see here is exactly what gets paid.
Four picks — one player from each suit, and one of each position: a QB, an RB, a WR and a TE.
Suits are tiers — Spades strongest, Clubs weakest. One card from each, one of each position: spend your Spade on a QB and your RB comes from a weaker suit.
Plus three jokers from a separate deck — your best one is your fifth starter. Full PPR; swap any pick until that player kicks off.
64 players a week, 16 to a suit, posted Tuesday night.
Suits are tiers — Spades strongest, Clubs weakest. One card from each, one of each position: spend your Spade on a QB and your RB comes from a weaker suit.
Spades through clubs are each exactly 4 QB, 4 RB, 4 WR and 4 TE. The jokers are a separate deck, off the board — see §3b.
| Passing yardsper yard | +0.04 |
| Passing TDeach | +4 |
| Interception throwneach | -1 |
| Rushing yardsper yard | +0.1 |
| Receiving yardsper yard | +0.1 |
| Rushing / receiving TDeach | +6 |
| Receptioneach — full PPR | +1 |
| 2-point conversioneach | +2 |
| Fumble losteach | -1 |
| Return / recovery TDeach — from Week 4 | +6 |
| Yardage bonuses100-yard / 300-yard games | OFF |
| Return & defensive TDskick, punt, fumble recovery | 0 |
Your four board picks count, plus your best joker. An inactive player scores zero and still counts, nothing is dropped, and there is no bonus of any kind on top.Only offensive stats count. Return TDs, fumble-recovery TDs, and defensive scores are worth 0 here, so a returner may score lower than on other fantasy sites.
Sleeper, ESPN and Yahoo all charge −2. We charge -1, on purpose. So if a player of yours fumbles, our score for him reads exactly one point higher than the number you'll see on another fantasy site. That gap is the rule, not a bug.
Still stuck? Ask in the chat — somebody at the table has had the same question.